Duolingo Classroom Quest

I was brought in to help the Duolingo for Schools team design an 8-week contest to kick off the 2022 school year. The hypothesis was that the contest would be a lively and fun way to drive participation and increase adoption in the classroom.

I designed the primary experience of the dashboard, along with a handful of user flows and marketing pages.

Team

Conor Walsh: Product Manager
Tracee Miller: Marketing Manager
Michael Ye: Engineering lead
Me: Product Designer


Exploration

I explored a variety of ways to show progress over time using existing components, or adapting styles to create better emphasis and focus.


User flows and states

I mapped out a variety of user journeys, such as how a teacher would access the contest.


Refinement

Final states for the dashboard weekly XP tracker


ENTRY POINTS

Marketing and sign up experience

Measuring Impact

The contest was a great success, with an estimated almost quarter million students participating.

Image posted to Reddit of participating students showing off their swag